Armor might boost an unlocked skill by a level or two, letting players get some temporary strength in a niche ability while saving skill points for more precious investments. If players do invest in skills multiple times to strengthen them in Horizon Forbidden West, then outfits have a clear role. De Vries mentions maximizing skills when mentioning the Skill Tree, which makes it sound like players can put multiple points into Aloy's skills to make them stronger, unlike Horizon Zero Dawn's system where skill points simply unlock abilities. If outfits have nothing to do with unlocking skills, then their role in powering up skills seems clear. A-Tier Outfits Excluding the DLC Master Variants, A-Tier outfits grant the highest base resistances for the base game. It'd certainly make some sense with the lore, requiring her to have the right equipment to develop a new skill, but it's possible that outfits are simply meant to enhance skills that players can obtain as they choose. In saying that Aloy's outfits are connected to skills, it's possible that de Vries meant that Aloy can't unlock certain skills on the Skill Tree until she gets a certain outfit. One way or another, outfits will manipulate Aloy's Skill Tree, which is also changing in Horizon Forbidden West.ĭe Vries said that the Skill Tree is getting improvements in Horizon Forbidden West, and though he didn't explain how exactly it's changing in the PlayStation Blog, the outfit changes may provide some insight. Although that would certainly be different from outfits inherently granting skills, it's still in the same vein of outfits modifying what Aloy is capable of. In November, PlayStation Europe tweeted that unlocked skills will benefit from Aloy's outfits. Other PlayStation comments have alternately suggested that Forbidden West's outfits won't always provide Aloy with wholly new skills by themselves, but they'll power up the skills she already has available. Although he wasn't specific about what the attached skills entail, one can imagine Aloy having additional defensive techniques available through one sturdy outfit, then gaining new mobility skills after changing into a second, lighter outfit. De Vries' description suggests that Aloy might only have certain skills while she's wearing the right outfit, which means every outfit shifts the way Forbidden West plays. On the PlayStation Blog, Guerrilla Games community lead Bo de Vries recently explained that Horizon Forbidden West's outfits not only protect Aloy, but they're associated with skills. Horizon Forbidden West seemingly aims to change that by overhauling the impact that outfits have on the game.
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